![]() ![]() For example, one type of jellybean may transform the blob into a ladder, which will give the boy access to higher grounds. The blob will follow the boy around, and will transform into something depending on what flavor of jellybean the boy gave him. You'll control a boy (much younger than the original to symbolize his innocence) who gives jellybeans to a blob that he recently befriended. The game plays very similarly to its predecessor. They then both agree to help each other save the blob's homeworld from the tyrant whose taken over. He comes across the boy, and the two become friends. The game's story starts with the blob crashing onto Earth, looking for someone who's willing to save his planet Blobolonia. The creators explain that the characters present in the game aren't exactly the same characters as before, and that since The Legend of Zelda can do it, so can they. The game's levels will be entirely different, and the overall game will be much longer to complete, thus not making it a remake, but rather a reviving of a franchise. Downloadīoth ROMs can be downloaded here.The game is, according to the creators, a retelling of the original classic. The ROMs will remain available for download as we work to flesh out this story and tell it more accurately. We apologize for any misinformation this may have caused. The video will remain up for posterity but we are currently reevaluating the story we helped to tell about Skyworks and Majesco in regards to the DS reboot of A Boy and His Blob. After having sent the above video to his father, Garry’s brother Dan, and David Crane, they have pointed out some major discrepancies in the story as describe above. We were recently contacted by Brendan Kitchen, son of Activision programmer, Imagineering co-founder, and Skyworks co-founder Garry Kitchen. The article accompanying this post has currently been removed from the site due to containing some major inaccuracies. ![]() Our friends over at Did You Know Gaming? have done a visual companion to this article, doing the first-ever long-play of this unreleased game. It’s roughly 40% complete, and the game stops after the second world. For the remainder of this video, we refer to this developer as “X” to protect their anonymity.Īlthough the game was never finished, the second ROM could be considered the “final” build, as it was the last build Majesco ever received from developer Skyworks Technologies. ![]() The ROMs were donated to Gaming Alexandria by a developer who was involved in the project. A follow-up to the 1989 NES game by David Crane, the game was announced by Majesco in 2005 and quietly cancelled. Here are two unfinished builds of the unreleased A Boy and His Blob for the Nintendo DS. ![]()
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